03 PLAY / CASE FILE

Game Development

Solo-developed games built around satisfying systems, playful progression, and ideas that get delightfully strange.

ROLE
Solo Developer & Designer
CONTEXT
Aul Studios
PERIOD
Released on Steam · Active development
STATUS
Version 2.0 coming in 2026 · New project TBAVIEW ON STEAM
Illustrative concept scene of a game designer building a colorful tabletop game world in a development studio.
LEADERSHIP, STRATEGY, AND EXECUTION

01 OVERVIEW

The context comes first.

Lawn Care Clicker Deluxe is a solo-developed idle clicker-RPG released on Steam through Aul Studios. It turns the familiar rhythm of yard work into a playful progression game about upgrades, automation, and an increasingly unusual lawn empire.

The game grew from my interest in turning an ordinary, repetitive task into a progression system with personality. Building it solo meant moving constantly between design, code, balance, interface, release management, and the small decisions that make a simple loop satisfying enough to keep playing.

Version 2.0 is planned for 2026 and is the next major step for Lawn Care Clicker Deluxe. I am using the update to revisit the game as a shipped product—tightening the progression, improving the experience around its core loop, and building on what I learned from releasing it. Specific features will be shared when they are ready.

I am also developing a new, unannounced game. The development image below is an early look at the project; its title and premise will remain under wraps until I am ready to announce them.

This case study is deliberately incomplete until Jason supplies and approves the facts.

02 CONTRIBUTION

What was made, moved, or changed.

  1. 01Game design and progression systems
  2. 02Solo development and technical implementation
  3. 03Production, Steam release, and ongoing updates
  4. 04Version 2.0 planning and development

04 HIGHLIGHTS

Where the work landed.